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Big adventures.
One clever class.

Geography mysteries and math missions, starring your class.

Geography

Caper

Grades 4–8

A sneaky culprit. A trail of clues.
Can your class crack the case?

Play with classPlay solo
Math

Number Vault

Grades 4–8

Four locked chambers. One clever crew.
Think together. Crack the vault.

Play with classPlay solo

You bring the class. We’ll set the scene.

New here? Here’s how it works.
  1. Pick your adventure

    Choose a game and a challenge level.

  2. Gather your class

    Project the game. Students join with a code.

  3. Let the story unfold

    Your class talks, votes, and solves together.

A ready-made character is waiting. You can also cast your own teacher character.